Dead Containment Summer Delay and Rework
Hey all,
Dead Containment's next update, which includes the second level, has been delayed until later in the summer. This delay is due to an engine upgrade to Unreal 4.25, which has caused a lot of multiplayer issues, requiring a rewrite of the multiplayer code. I'll be using this rewrite as an opportunity to optimise the multiplayer further and fix some known bugs. The second reason for the delay is so I can rework the second level to include new features which I planned to add at a later date, such as dynamic events, multiple paths and new enemy variations.
The good news to this is once the multiplayer has been rewritten and the features mentioned above have been added, it will be a lot quicker to release future updates as the game will have a solid foundation to work off and require less work on the back end side of things, meaning more time can go into creating levels.
I don't have a new release date for the update but I am putting most of my free time into Dead Containment to bring something fun and enjoyable and hopefully make the wait worthwhile.
Get Dead Containment
Dead Containment
Taking On-Rails Shooters Off Rails
Status | In development |
Publisher | |
Author | Grump Dog |
Genre | Shooter, Action |
Tags | 3D, Arcade, Co-op, Horror, Multiplayer, On-Rails Shooter, Singleplayer, Zombies |
Languages | English |
Accessibility | Configurable controls |
More posts
- Dead Containment Update 0.4.5 - Armoury UpdateMay 08, 2023
- Dead Containment Released!Oct 23, 2022
- Dead Containment Update 0.4.0 - Steam Release and New DemoOct 18, 2022
- New Gameplay Trailer and Updated DemoSep 23, 2021
- Dead Containment Update 0.3.8 - Guns and Ammo UpdateSep 15, 2021
- Dead Containment Update 0.3.5.Jul 31, 2021
- Dead Containment Update 0.3.0.Jun 19, 2021
- Dead Containment Update 0.2.6.Feb 06, 2021
- Dead Containment Update 0.2.5 - Ranks and UI UpdateDec 24, 2020
- Dead Containment Devlog 06 - Demo UpdatesDec 13, 2020
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A quick update to this post. Tests on Dead Containment's new network code showed players with a 400ms ping had no stuttering or desync, minimal delay on weapon & zombie visuals along with every shot fired from the client hit on the server correctly. A bit more work to be done but should massively improve online gameplay once complete.
❤❤