Dead Containment Summer Delay and Rework


Hey all,

Dead Containment's next update, which includes the second level, has been delayed until later in the summer. This delay is due to an engine upgrade to Unreal 4.25, which has caused a lot of multiplayer issues, requiring a rewrite of the multiplayer code. I'll be using this rewrite as an opportunity to optimise the multiplayer further and fix some known bugs. The second reason for the delay is so I can rework the second level to include new features which I planned to add at a later date, such as dynamic events, multiple paths and new enemy variations. 

The good news to this is once the multiplayer has been rewritten and the features mentioned above have been added, it will be a lot quicker to release future updates as the game will have a solid foundation to work off and require less work on the back end side of things, meaning more time can go into creating levels. 

I don't have a new release date for the update but I am putting most of my free time into Dead Containment to bring something fun and enjoyable and hopefully make the wait worthwhile.

Get Dead Containment

Download NowName your own price

Comments

Log in with itch.io to leave a comment.

A quick update to this post. Tests on Dead Containment's new network code showed players with a 400ms ping had no stuttering or desync, minimal delay on weapon & zombie visuals along with every shot fired from the client hit on the server correctly. A bit more work to be done but should massively improve online gameplay once complete. 

❤❤