Dead Containment Update 0.4.5 - Armoury Update


Armoury and Firing Range

This update brings some new features to Dead Containment while also laying the ground work for future updates. From new modes and weapons, to improvements and fixes, this update has a lot to unpack.

Armoury

Armoury is a new screen players will see before starting each level. On this screen players can select 2 power weapons to bring into each level. In co-op mode this also acts as a ready-up screen too, where both players must select ready before the game will start.

Minigames

Minigame support has been added to Dead Containment along with the first minigame (See below). This added framework will allow minigames to be added to Dead Containment alongside the main level. A lot of minigame levels have already been planned and will be added to the game overtime alongside the main levels.

Firing Range

The firing range is the perfect place to try out all the weapons in the game in a safe environment. Included in the firing range are 3 modes; target shooting, roaming undead and empty range. Paper targets are great for learning a weapons recoil and spread before moving onto the roaming undead mode, where the range is filled with moving yet non-lethal enemies.


New Weapons

This update also includes the first new weapons for Dead Containment; the SMG 45 and the Boomstick.

The SMG 45 is a compact hard hitter with a tight spread, perfect for taking out enemies up close and popping heads over distance.

The Boomstick is a groovy double barrel sawed off, packing a mean punch only to be let down that you can only fire it twice before needing to reload.


Improved Level Art and Optimization

Due to the engine upgrade, all levels had to have their lighting rebuilt. This was the perfect opportunity to go over each level and improve the art and lighting in one pass along with fixing some models with missing LOD's or visual glitches.

Future Work

An important part about the work in this update is the framework it adds for future additions. Things such as new weapons or minigames were never supported on release. Now with this update new weapons and modes can be created and added quicker without additional backend work, hopefully leading to more frequent content updates.

Trello

You can follow the progress of Dead Containment by visiting the Trello page here. The page is updated regularly with what I'm working on, what's planned in the next update and the state of reported bugs.

Bug Reports

No one wants bugs in their game and I try to my best to squish any I see. However, if you do find any bugs that I missed then please post a report on the official bug report thread here.

Update Notes:

Additions

- Added armoury.

- Added firing range minigame.

- Added minigame support.

- Added new weapon - Boomstick.

- Added new weapon - SMG 45.

- Added path names to path select screen.

- Added ready-up screen between levels.

Improvements

- Improved online play networking.

- Improved weapon audio - Shotgun.

- Improved world lighting.

- Improved world detailing.

- Improved world lighting.

- Improved world particles.

Changes

- Changed game engine to UE 4.27.

Reworked weapon - Shotgun

- Now named SEMI 12.

Reworked weapon - SMG

- Now named MP21.

- Increased fire rate from 850 rpm to 950 rpm.

- Increased max spread from 2.2 to 2.4.

- Lowered damage from 70 to 65.[/i]

Fixes

- (Audio) Client would have no level music.

- (Audio) Whoosh sound looping during final scores screen.

- (Art) Player 2 model missing in lobby screen.

- (Gameplay) Weapons not spawning for clients with a high ping.

- (UI) Crosshair cursor vanishes when clicking in lobby menu.

- (UI) Cutscene overlay not showing for clients with high ping on start of level.

- (UI) Missing player weapon icons from HUD.

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